Sensorimotor adaptation in simulated reality

This Earmarked Scholarship project is aligned with a recently awarded Category 1 research grant. It offers you the opportunity to work with leading researchers and contribute to large projects of national significance.

Supervisor – Professor Guy

We are looking for a PhD student to join a team investigating learning in sensorimotor control with a focus on understanding the strengths and limitations of current head-mounted VR systems. Whilst keeping half an eye on research translation, this project will focus on the neuroscience of immersive technolgies. Answers will be framed by current knowledge in fields including sensorimotor neuroscience, human physiology, sensory processing and motor control. COVID-19 permitting, this project will also offer an extended stay in Germany to harness some of the world's leading motion-base techlogy systems housed at the Max Planck Institute for Biological Cybernetics.

Preferred educational background

Applications will be judged on a competitive basis taking into account the applicant's previous academic record, publication record, honours and awards, and employment history.

A working knowledge of human behavioural testing, training, statistical analysis, computer programming and engineering would be of benefit to someone working on this project.

The applicant will demonstrate academic achievement in the field(s) of experimental psychology, visual neuroscience, motor control, engineering, computer science and the potential for scholastic success.

A background or knowledge of human behavioural testing (experimental psychology), computer science (creating 3D immersive environments), data analysis (Matlab/Python) and statistical analysis (Matlab/SPSS etc.) is highly desirable.

*The successful candidate must commence by Research Quarter 3, 2021. You should apply at least 3 months prior to the research quarter commencement date. International applicants may need to apply much earlier for visa reasons.

Apply now